System and method for tracking game of chance proceeds

ABSTRACT

A system and method for tracking game of chance proceeds are provided. The invention includes a point of sale computer electronically communicating registered player purchase information to a sponsor computer. The invention further includes a sponsor computer calculating a registered player set aside based upon the registered player purchase information. The invention further includes the sponsor computer electronically communicating registered player set aside to an account manager with the account manager maintaining registered player account for the benefit of the registered player. The registered player accounts can be personal retirement accounts, medical savings accounts, real estate investment accounts, small business investment accounts and/or educational savings accounts. The invention further comprises methodologies and tools for facilitating game of chance proceed tracking.

CROSS REFERENCE TO RELATED APPLICATION

This application is a divisional application of U.S. patent applicationSer. No. 09/800,162 filed Mar. 6, 2001 entitled SYSTEM AND METHOD FORTRACKING GAME OF CHANCE PROCEEDS, now U.S. Pat. No. 6,666,768.

TECHNICAL FIELD

The present invention relates generally to a system and method fortracking game of chance play and proceeds. More particularly, theinvention relates to a system and method for allocating a portion of aplayer's purchase and/or potential winnings to a player's account.

BACKGROUND OF THE INVENTION

Games of chance (e.g., lotteries) have been offered by various sponsors(e.g., government agencies and private industry) depending upon the lawsof each State. With the proliferation of States allowing casinos, riverboat gambling and lotteries, increasingly, sponsors have engaged incompetition for the gaming public's money. For example, State-operatedgames of chance (e.g., lotteries) are engaged in competition with otherforms of legal gaming (e.g., church-sponsored bingo, casinos, onlinegaming and/or racing) and illegal gaming. At present, there areapproximately thirty-seven States that operate lotteries and games ofchance to benefit the State.

Public perception of State-sanctioned gaming has also influencedsponsors. Further, a disproportionate amount of the gaming publicplaying state lotteries is comprised of economically, educationallyand/or socially disadvantaged citizens. For example, States that are nowdependent upon lottery-generated funds, find themselves in theuncomfortable position of promoting gaming in order to generate revenuewith a disproportionate amount of the revenue being raised from theeconomically, educationally and/or socially disadvantaged. Further, thegaming industry is in a state of flux, with a variety of factorsinfluencing both the financial viability and public perception ofState-sanctioned gaming. Significant competitive variables include theproliferation of states in which casinos and/or lotteries are now legal,the increasing reliance of government bodies on the funds generated bystate-regulated gaming, the rapid acceptance and use of online andelectronic gaming, and the introduction of multi-government-bodylotteries with ever-larger jackpots. Thus, State-operated lotteries andgames of chance are engaged in a fierce competition for customers withother forms of gaming opportunities.

Generally, state lotteries are totally anonymous, with the exception ofthe recipients of large prizes, who are paid by the State directly.Thus, there is an unfilled need for a system and method for trackinglottery play and proceeds.

SUMMARY

The following presents a simplified summary of the invention in order toprovide a basic understanding of some aspects of the invention. Thissummary is not an extensive overview of the invention. It is notintended to identify key or critical elements of the invention or todelineate the scope of the invention. Its sole purpose is to presentsome concepts of the invention in a simplified form as a prelude to themore detailed description that is presented later.

The present invention relates to a system and method for trackinglottery play and proceeds. More particularly, the present inventionenables sponsors (e.g., state agencies) of gaming opportunities (e.g.,lotteries) to track, understand and strategically reward the play ofindividual players thereby increasing the sponsor's competitiveness inthe market place for gaming funds. Further, the system and method of thepresent invention increase the social acceptance of the sponsor's gamingopportunities by allowing a predetermined amount of a registeredplayer's purchases (e.g., set aside amount) to be deposited in aregistered player account for the benefit of the registered player orhis/her designate (e.g., personal retirement account, medical savingsaccount, real estate investment account, small business investmentaccount and/or educational savings account).

According to one aspect of the present invention, a registered player isable to purchase game of chance items (e.g., lottery tickets) from thesponsor through a point of sale computer (e.g., lottery ticket vendor).The registered player identifies himself at the point of sale computer(e.g., using an identification card or driver's license). The registeredplayer then purchases and receives his game of chance items (e.g.,lottery tickets). Information regarding the registered player'spurchases is electronically communicated to the sponsor's computersystem where the registered player's information is updated to reflectthe registered player's purchases. The registered player's set asideamount is increased by a predetermined portion of the registeredplayer's purchase (e.g., ten percent). Once the registered player's setaside amount reaches a predetermined threshold level (e.g. fiftydollars) in a predetermined period of time (e.g. one year), theregistered player's set aside amount is transferred to an accountmanager which maintains a registered player account for the benefit ofthe registered player or his/her designate (e.g., personal retirementaccount, medical savings account, real estate investment account, smallbusiness investment account and/or educational savings account).

According to another aspect of the present invention, a registeredplayer is able to purchase game of chance items (e.g., lottery tickets)directly from the sponsor utilizing a player communication device (e.g.,personal computer, telephone or terminal). The registered playeridentifies himself to the sponsor computer by electronicallycommunicating via the player communication device. The registered playerthen purchases and receives his game of chance items (e.g., lotterytickets). Information regarding the registered player's purchases iselectronically communicated to the sponsor's computer system where theregistered player's information can be updated to reflect the registeredplayer's purchases. The registered player's set aside amount isincreased by a predetermined portion of the registered player'spurchases (e.g., ten percent). Once the registered player's set asideamount reaches a predetermined threshold level (e.g. fifty dollars) in apredetermined period of time (e.g. one year), the registered player'sset aside amount is transferred to an account manager which maintains aregistered player account for the benefit of the registered player orhis/her designate (e.g., personal retirement account, medical savingsaccount, real estate investment account, small business investmentaccount and/or educational savings account).

According to yet another aspect of the present invention, a registeredplayer can make direct contributions to his registered player accountthrough a point of sale computer, a player communication device and/ormail. Further, the sponsor is able to utilize information contained inthe registered player's information stored in the sponsor's computer fortargeted marketing campaigns, product development, and/or facilitatingregistered player income tax reporting (e.g., information regardingregistered player's yearly purchases sent to registered player toprovide evidence of a gambling loss deduction and/or enable a potentialset off against winnings for a tax year).

The present invention also provides methods for tracking game of chanceplay and proceeds; transferring registered player's set aside amounts toa registered player account; establishing registered player set asidesand registered player accounts.

To the accomplishment of the foregoing and related ends, certainillustrative aspects of the invention are described herein in connectionwith the following description and the annexed drawings. These aspectsare indicative of but a few of the various ways in which the principlesof the invention may be employed and the present invention is intendedto include all such aspects and their equivalents. Other advantages andnovel features of the invention may become apparent from the followingdetailed description of the invention when considered in conjunctionwith the drawings.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a schematic block diagram illustrating a game of chanceproceed tracking system in accordance with an aspect of the presentinvention.

FIG. 2A is a block diagram depicting an exemplary data structure of datastored within registered player information.

FIG. 2B is a block diagram depicting an exemplary data structure of datastored with a player account.

FIG. 3 is a schematic block diagram illustrating a game of chanceproceed tracking system in accordance with an aspect of the presentinvention.

FIG. 4 is a schematic block diagram illustrating a game of chanceproceed tracking system in accordance with an aspect of the presentinvention.

FIG. 5 is a flow diagram illustrating an exemplary method for trackinggame of chance proceeds.

FIG. 6 is a flow diagram illustrating an exemplary method fortransferring registered player's set aside amounts to registeredplayer's accounts.

FIG. 7 is a flow diagram illustrating an exemplary method fortransferring registered player's set aside amounts to registeredplayer's accounts.

FIG. 8 is a flow diagram illustrating an exemplary method forestablishing a registered player's set aside and a registered player'saccount.

FIG. 9 is a schematic diagram illustrating an identification deviceelectronically communicating with an account computer.

FIG. 10 is a flow diagram illustrating an exemplary method for trackinggame of chance proceeds.

DESCRIPTION OF THE INVENTION

The present invention is now described with reference to the drawings,wherein like reference numerals are used to refer to like elementsthroughout. In the following description, for purposes of explanation,numerous specific details are set forth in order to provide a thoroughunderstanding of the present invention. It may be evident to one skilledin the art that the present invention may be practiced without thesespecific details. In other instances, well-known structures and devicesare shown in block diagram form in order to facilitate description ofthe present invention.

A “sponsor” is an entity or group of entities that promote, operateand/or manage legal games of chance (e.g., government agencies and/orprivate industry). As used in this application, the term “game of chanceitem” refers to an item associated with recording the gaming processpurchased from a sponsor including, but not limited to lottery tickets,scratch and win tickets, purchases from video lottery terminals andinstant bingo cards, for example. A “game of chance item” may be aphysical item (e.g., lottery ticket) and/or an electronic record of thepurchase (e.g., identifier associated with the purchase).

A “real estate investment account” is an account that is used for adesignated real estate investment purpose(s), for example, homeimprovement, residential home purchase and/or multi-family units. A“small business investment account” is an account that is used fordesignated business purpose(s), for example, to capitalize a newbusiness entity, to invest in a business entity and/or to purchase abusiness entity.

Referring to FIG. 1, a game of chance proceed tracking system 100 isillustrated. The system 100 includes a point of sale computer 110 ₁through an Nth point of sale computer 110 _(N), N being an integer. Thepoint of sale computers 110 ₁ through 110 _(N) can be referred tocollectively as the point of sale computer 110. The point of salecomputer 110 communicates electronically (e.g., via a direct connection,the Internet, dial-up modem connection, local area network, wide areanetwork, wireless network or personal area network) with a sponsorcomputer 120 and is further adapted to identify (e.g., touch screencomputer system, magnetic strip scanner, electronic signature pad,digital camera, finger print recognition system, iris scanner and/oralpha numeric entry device) a registered player. The identification of aregistered player can be performed by the registered player or anotherperson (e.g., store clerk). The sponsor computer 120 and/or the point ofsale computer 110 are adapted to determine that a player is a registeredplayer.

The sponsor computer 120 is adapted to store registered playerinformation 130 ₁ through an Mth registered player information 130 _(M),M being an integer. The registered player information 130 ₁ through 130_(M) can be referred to collectively as the registered playerinformation 130. As illustrated in FIG. 2A, the registered playerinformation 130 includes information regarding the registered player(e.g., identifier, name, address, and/or social security number) alongwith a current set aside amount for the registered player. The currentset aside amount for a registered player is increased by a predeterminedportion of a registered player's purchase (e.g., ten percent). Thesponsor (e.g., lottery agency) sets forth the predetermined portion ofpurchases that will be set aside.

The registered player information 130 can include a player purchasehistory 135 ₁ through a player purchase history 135 _(S), S being aninteger. The player purchase history 135 ₁ through player purchasehistory 135 _(S) can be referred to collectively as the player purchasehistory 135. For example, the player purchase history 135 can includeinformation regarding the date of a purchase, the time of day of apurchase, the location of a purchase, the amount of a purchase, anymulti-week purchases, utilization of computer-aided game of chance itemselection (e.g., random number generator, auto pick and/or auto lotto)and/or the game of chance involved in a purchase. The sponsor canutilize information contained in the registered player information 130for targeted marketing campaigns, product development, and/orfacilitating registered player income tax reporting (e.g., informationregarding registered player's yearly purchases sent to registered playerto provide evidence of a gambling loss deduction and/or enable apotential set off against winnings for a tax year).

The sponsor computer 120 is further adapted to electronicallycommunicate with an account manager 140 which maintains a registeredplayer account 150 ₁ through an Lth registered player account 150 _(L),L being an integer. The registered player account 150 ₁ through 150 _(L)can be referred to collectively as the registered player account 150. Ata predetermined interval (e.g., monthly), set aside amounts for eachregistered player who has met the threshold (e.g., fifty dollars) forthe predetermined reporting period (e.g., one year) are transferred tothe registered player account 150. The amounts in the registered playeraccount 150 are held by the account manager 140 for the benefit of theregistered player for predetermined purposes (e.g., personal retirementaccount, medical savings account, real estate investment account, smallbusiness investment account and/or educational savings account). Setaside amounts remaining at the end of the predetermined reporting period(e.g., registered players who did not spend the threshold amount) can betransferred back to the sponsor and the set aside reinitialized to anamount predetermined by the sponsor.

As illustrated in FIG. 2B, the registered player account 150 includesinformation regarding the registered player (e.g., player identifier,name, address and/or social security number) along with the accounttype(s)/purpose(s) (e.g., personal retirement account, medical savingsaccount, real estate investment account, small business investmentaccount and/or education savings account) and the current accountvalue(s).

Those skilled in the art will appreciate that the point of sale computer110 and/or the sponsor computer 120 may be practiced with numerouscomputer system configurations including, but not limited to,single-processor or multiprocessor computer systems, minicomputers,mainframe computers, as well as personal computers, hand-held computingdevices, microprocessor-based or programmable consumer electronics, andthe like, each of which may be operatively coupled to one or moreassociated devices. The illustrated aspects of the invention may also bepracticed in distributed computing environments where certain tasks areperformed by remote processing devices that are linked through acommunications network. In a distributed computing environment, programmodules may be located in both local and remote memory storage devices.

For example, a player desirous of playing one hundred dollars on astate-run lottery would visit his local retailer that is equipped with apoint of sale computer 110. The player would present appropriateidentification to identify himself to the local retailer as a registeredplayer. Once the point of sale computer 110 and/or the sponsor computer120 has determined that the player is a registered player, theregistered player would select and receive his lottery tickets inexchange for payment of one hundred dollars. The point of sale computer110 would then electronically communicate the registered player'spurchase information to the sponsor computer 120 which would then storethe information in the registered player information 130. The sponsorcomputer would then calculate a predetermined portion of the registeredplayer's purchase (e.g., ten percent) as a set aside amount for theregistered player. For example, for a purchase of one hundred dollarswith a predetermined percentage of ten percent, the registered player'sset aside would be increased by ten dollars (ten percent of one hundreddollars). This set aside amount would then be transferred to theregistered player account 150 at a predetermined interval (e.g.,monthly) once the registered player has met a threshold amount (e.g.,fifty dollars) during the reporting period (e.g., one year). Once theset aside amount has been transferred to the registered player account150, it is available for the benefit of the registered player (e.g.,retirement, medical expenses, real estate investment, small businessinvestment and/or educational expenses) and is administered by theaccount manager 140. It is to be appreciated by those skilled in the artthat the sponsor can serve as the account manager 140.

Turning now to FIG. 3, a game of chance proceed tracking system 300 isillustrated. The system 300 has a player communication device 310 ₁through an Oth player communication device 310 _(O), O being an integer.The player communication device 310 ₁ through 310 _(O) can be referredto collectively as the player communication device 310. The playercommunication device 310 communicates electronically (e.g., via a directconnection, the Internet, dial-up modem connection, local area network,wide area network, wireless network or personal area network) with asponsor computer 320 and is further adapted to identify the player as aregistered player (e.g., utilizing a touch screen computer system,magnetic strip scanner, electronic signature pad, digital camera, fingerprint recognition system, iris scanner and/or alpha numeric entrydevice). The sponsor computer 320 is adapted to determine that a playeris a registered player.

The sponsor computer 320 is further adapted to store a registered playerinformation 330 ₁ through an Rth registered player information 330 _(R),R being an integer. The registered player information 330 ₁ through 330_(R) can be referred to collectively as the registered playerinformation 330. The registered player information 330 includesinformation regarding the registered player (e.g., identifier, name,address, social security number and/or player purchase history) alongwith a current set aside amount for the registered player. The currentset aside amount for a registered player is increased by a predeterminedportion of a registered player's purchase (e.g., ten percent).

The sponsor computer 320 is further adapted to electronicallycommunicate with an account manager 340 which maintains a registeredplayer account 350 ₁ through a Tth registered player account 350 _(T), Tbeing an integer. The registered player account 350 ₁ through 350 _(T)can be referred to collectively as the registered player account 350. Ata predetermined interval (e.g., monthly), set aside amounts for eachregistered player who has met the threshold (e.g., fifty dollars) forthe predetermined reporting period (e.g., one year) are transferred toregistered player's account 350. The amounts in the registered player'saccount are held by the account manager 340 for the benefit of theregistered player for predetermined purposes (e.g., retirement, medicalexpenses, real estate investment, small business investment and/oreducational expenses). Set aside amounts remaining at the end of thepredetermined reporting period (e.g., registered players who did notspend the threshold amount) can be transferred back to the sponsor andthe set aside reinitialized to an amount predetermined by the sponsor.

For example, a registered player desirous of playing fifty dollars on astate-run lottery would log onto the state's web site via the playercommunication device 310 (e.g., personal computer). The registeredplayer identifies himself by a unique identifier (e.g., password). Theregistered player then selects and receives his lottery tickets inexchange for payment (e.g., credit card, debit card, electronic walletor removal from prepaid account) of fifty dollars. The sponsor computer320 stores information regarding the registered player's purchase in theregistered player information 330 and calculates a predetermined portionof the registered player's purchase (e.g., ten percent) as a set asideamount for the registered player. For example, for a purchase of fiftydollars with a predetermined percentage of ten percent, the registeredplayer's set aside would be increased by five dollars (ten percent offifty dollars). This set aside amount would then be transferred to theregistered player account 350 at a predetermined interval (e.g.,monthly) once the registered player has met a threshold amount (e.g.,fifty dollars) during the reporting period (e.g., one year). Once theset aside amount has been transferred to the registered player account350, it is available for the benefit of the registered player (e.g.,retirement, medical expenses, real estate investment, small businessinvestment and/or educational expenses) and is administered by theaccount manager 340. It is to be appreciated by those skilled in the artthat the sponsor can serve as the account manager 340.

Referring to FIG. 4, a game of chance proceed tracking system 400 isillustrated. The system 400 includes a player communication device 430 ₁through a Kth player communication device 430 _(K), K being an integer.The player communication device 430 ₁ through 430 _(K) can be referredto collectively as the player communication device 430. The playercommunication device 430 communicates electronically (e.g., via a directconnection, the Internet, dial-up modem connection, local area network,wide area network, wireless network or personal area network) with asponsor computer 420 and is further adapted to identify a registeredplayer (e.g., utilizing touch screen computer system, magnetic stripscanner, electronic signature pad, digital camera, finger printrecognition system, iris scanner and/or alpha numeric entry device).

The system 400 further includes a point of sale computer 410 ₁ throughan Jth point of sale computer 410 _(J), J being an integer. The point ofsale computers 410 ₁ through 410 _(J) can be referred to collectively asthe point of sale computer 410. The point of sale computer 410communicates electronically (e.g., via a direct connection, theInternet, dial-up modem connection, local area network, wide areanetwork, wireless network or personal area network) with a sponsorcomputer 420 and is further adapted to identify a registered player(e.g., touch screen computer system, magnetic strip scanner, electronicsignature pad, digital camera, finger print recognition system, irisscanner and/or alpha numeric entry device). The identification of aregistered player can be performed by the player or another person(e.g., store clerk). The sponsor computer 420 and/or the point of salecomputer 410 are adapted to determine that a player is a registeredplayer.

The sponsor computer 420 is adapted to receive player purchaseinformation from the point of sale computer 410 and the playercommunication device 410 and to store registered player information 440₁ through a Pth registered player information 440 _(P), P being aninteger. The registered player information 440 ₁ through 440 _(P) can bereferred to collectively as the registered player information 440. Theregistered player information 440 includes information regarding theregistered player (e.g., identifier, name, address, social securitynumber and/or player purchase history) along with a current set asideamount for each registered player. The current set aside amount for aregistered player is increased by a predetermined portion of aregistered player's purchase (e.g., ten percent).

The sponsor computer 420 is adapted to electronically communicate withan account manager 450 which maintains a registered player account 460 ₁through a Cth registered player account 460 _(C), C being an integer.The registered player account 460 ₁ through 460 _(C) can be referred tocollectively as the registered player account 460. At a predeterminedinterval (e.g., monthly), set aside amounts for each registered playerwho has met the threshold (e.g., fifty dollars) for the predeterminedreporting period (e.g., one year) are transferred to player's account460. The amounts in the player's account are held by the account manager450 for the benefit of the registered player for predetermined purposes(e.g., retirement, medical expenses, real estate investment, smallbusiness investment and/or educational expenses). Set aside amountsremaining at the end of the predetermined reporting period (e.g.,registered players who did not spend the threshold amount) can betransferred back to the sponsor and the set aside reinitialized to anamount predetermined by the sponsor.

The system 400 further provides for registered players to make additionsto their registered player account 460. This can be accomplished by theplayer communication device 430 communicating electronically (e.g., viaa direct connection, the Internet, dial-up modem connection, local areanetwork, wide area network, wireless network or personal area network)with the account manager 450. Additions to registered player account 460can also be accomplished through the point of sale computer 410 (e.g.,cash tendered at location of point of sale computer).

For example, a registered player can utilize his player communicationdevice (e.g. personal computer) to electronically communicate via theInternet with the account manager 450 in order to deposit additionalfunds into his personal retirement account. The deposit can take placeby electronic means (e.g., credit card, debit card, electronic wallet orelectronic transfer of funds).

Further, a portion of a registered player's winnings can also bediverted to the registered player account 460. For example, a registeredplayer can designate that a portion (e.g., twenty five percent) ofwinnings associated with a purchase be transferred to his registeredplayer account 460.

FIG. 5, FIG. 6, FIG. 7, FIG. 8 and FIG. 10 described below, illustrate amethodology for providing various aspects of tracking lottery proceedsin accordance with the present invention. It will be appreciated thatthe method may be implemented in the systems and tools described supra,and further that the method may be practiced in other systems notillustrated. While for purposes of simplicity of explanation, themethodology is shown and described as a series of blocks, it is to beunderstood and appreciated that the present invention is not limited bythe order of the blocks, as some blocks may, in accordance with thepresent invention, occur in different orders and/or concurrently withother blocks from that shown and described herein. Moreover, not allillustrated blocks may be required to implement a methodology inaccordance with the present invention.

Referring now to FIG. 5, an exemplary method 500 for tracking lotteryproceeds is illustrated. Beginning at 510, a point of sale computer(e.g., lottery retail terminal) receives a player's identification. At520, the player selects his game of chance items (e.g., selects lotterytickets). At 530, the player receives his game of chance items (e.g.,receives his lottery tickets). At 540, a determination is madeconcerning whether the player is a registered player. If thedetermination at 540 is NO, then at 560 a determination is made whetherthe player wants to register. If the determination at 560 is YES, thenat 570 the player is registered. If the determination is YES, processingcontinues at 550. If the determination at 560 is NO, no further actionis taken. At 550, the registered player's current set aside amount isincreased with a predetermined percentage of the purchase amount (e.g.,ten percent of play).

FIG. 6 illustrates an exemplary method for transferring registeredplayer's set aside amounts to a registered player's account. Beginningat 610, for each registered player, a determination is made whether theregistered player has played the minimum qualifying amount (e.g., fivehundred dollars). If the determination at 610 is NO, no further actionis taken with regard to the registered player. If the determination at610 is YES, the current set aside amount for the registered player istransferred to the registered player's account.

FIG. 7 illustrates an exemplary method for transferring registeredplayer's set aside amounts to a registered player's account. Beginningat 710, for each registered player, a determination is made whether theregistered player has played the minimum qualifying amount (e.g., fivehundred dollars) for the reporting period. If the determination at 710is NO, no further action is taken with regard to the registered player.If the determination at 710 is YES, at 720, the current set aside amountfor the registered player is transferred to the registered player'saccount.

Once 710 and 720 have been performed for each registered player, at 730a determination is made whether the end of the reporting period hasoccurred (e.g., end of sponsor's fiscal year). If the determination at730 is NO, no further action is taken. If the determination at 730 isYES, all remaining registered player set asides are transferred back tothe sponsor. At 740, all registered player set asides are reset to anamount predetermined by the sponsor.

FIG. 8 illustrates an exemplary method for establishing a player's setaside and a registered player's account. At 820, a determination is madeas to whether the identification is valid. If the determination at 820is NO, no action is taken. If the determination at 820 is YES, at 830the player's authorization to establish a registered player's account isobtained. At 840, the player is registered (e.g., name, address and/orother unique identifying means obtained) by the sponsor. At 850, aregistered player's set aside is established for the player. At 860, aregistered player's account is established for the player.

Referring now to FIG. 10, an exemplary method 1000 for tracking lotteryproceeds is illustrated. Beginning at 1010, a point of sale computer(e.g., lottery retail terminal) receives a player's identification. At1020, a determination is made concerning whether the player is aregistered player. If the determination at 1020 is YES processingcontinues at 1050. If the determination at 1020 is NO, at 1030 atdetermination is made concerning whether the identification is valid. Ifthe determination at 1030 is NO, no further processing occurs. If thedetermination at 1030 is YES, at 1040 the player is registered. At 1050,the registered player selects his game of chance items (e.g., selectslottery tickets). At 1060, the registered player receives his game ofchance items (e.g., receives his lottery tickets). At 1070, theregistered player's current set aside amount is increased with apredetermined percentage of the purchase amount (e.g., ten percent ofplay).

Referring to FIG. 9, a system 900 for an identification device 910electronically communicating with an account computer 920 isillustrated. The identification device 910 can be, for example, a touchscreen computer system, magnetic strip scanner, electronic signaturepad, digital camera, telephone and/or alpha numeric entry device. Theidentification device 910 provides electronic means to uniquely identifya player to the account computer 920. The identification device 910further provides means for a player to provide an electronic or digitalsignature indicating that the player has read and understood the rulesand regulations of the game of chance and/or the account rules and/orregulations. The account computer 920 is adapted to establish an accountfor the player utilizing the information electronically communicated tothe account computer 920 electronically.

While the invention has been described above in the general context ofcomputer-executable instructions that may run on one or more computers,those skilled in the art will recognize that the invention also may beimplemented in combination with other program modules and/or as acombination of hardware and software. Generally, program modules includeroutines, programs, components, data structures, etc. that performparticular tasks or implement particular abstract data types. Moreover,those skilled in the art will appreciate that the inventive methods maybe practiced with other computer system configurations, includingsingle-processor or multiprocessor computer systems, minicomputers,mainframe computers, as well as personal computers, hand-held computingdevices, microprocessor-based or programmable consumer electronics, andthe like, each of which may be operatively coupled to one or moreassociated devices. The illustrated aspects of the invention may also bepracticed in distributed computing environments where certain tasks areperformed by remote processing devices that are linked through acommunications network. In a distributed computing environment, programmodules may be located in both local and remote memory storage devices.

It is to be appreciated by those skilled in the art that the system andmethod of the present invention are adaptable to tracking proceeds ofany game of chance and rewarding individual players based on the amountsof play. While the present invention has been described in terms of afixed predetermined amount (e.g., ten percent) being applied todetermine the set aside amount, the predetermined amount can be afunction; for example, the predetermined amount can be a function of theamount played over a period of time, thus, increased play results in ahigher percentage being set aside. The predetermined amount being afunction of the amounts directly contributed to the registered playeraccount by the registered player is an additional example of thepredetermined amount being a function. The predetermined amount can alsovary, for example, depending upon a particular period of time theregistered player has played the game of chance, the particular game ofchance played, the time of day and/or the location game of chance itemswere purchased.

While the registered player accounts have been described as separateaccounts for each registered player, it is to be appreciated by thoseskilled in the art that the registered player accounts can be a singleor plurality of accounts held for the benefit of registered players.Further, a registered player account can be utilized by a singlesponsor, a group of sponsors acting in concert and/or a plurality ofsponsors.

What has been described above includes examples of the presentinvention. It is, of course, not possible to describe every conceivablecombination of components or methodologies for purposes of describingthe present invention, but one of ordinary skill in the art mayrecognize that many further combinations and permutations of the presentinvention are possible. Accordingly, the present invention is intendedto embrace all such alterations, modifications and variations that fallwithin the spirit and scope of the appended claims. Furthermore, to theextent that the term “includes” is used in either the detaileddescription or the claims, such term is intended to be inclusive in amanner similar to the term “comprising”, as comprising is interpreted asa transitional word in a claim.

1. In a computer environment, a method for establishing a registeredplayer set aside and registered player account, comprising: receivingidentification from a player; determining whether the identification isvalid; obtaining the player's authorization to establish a registeredplayer account; registering the player; establishing a registered playerset aside; and, establishing a registered player account, the registeredplayer set aside increased by a predetermined portion of a registeredplayer's purchase, the registered player set aside transferred to theregistered player account, once the registered player's set aside amountreaches a predetermined threshold level in a predetermined period oftime.
 2. The method of claim 1, the registered player account is atleast one of a personal retirement account, a medical savings account, areal estate investment account, a small business investment account andan education savings account.
 3. The method of claim 1, the registeredplayer account includes an account value and at least one of registeredplayer identification number, registered player name, registered playeraddress, registered player telephone number and registered player socialsecurity number.
 4. The method of claim 1, the purchase is a game ofchance item associated with a state-sponsored lottery.
 5. The method ofclaim 1, the purchase is a game of chance item associated with agovernment agency.
 6. The method of claim 1, the purchase is a game ofchance item associated with a private business.